#pragma once
#include "Entity.h"
#include "Animations.h"
#include "Updates.h"

class Character : public Entity {
public:
	Character() {
	}
	Character(int _entity_index, int _x, int _y, int _h = 0) : Entity(_entity_index, _x, _y, _h) {
	}

	unsigned char hp;
	unsigned char max_hp;

	Animations animations;
	Updates updates_required;

	~Character(void) {
	}
};